The 72 spirits of the Ars Goetia: a structured directory

Alastor, from the Dictionnaire infernal, Louis Le Breton, 1863
Louis Le Breton, 1863 · Public domain

How to read the labels Historical what the old sources say. Later tradition what later writers added. Modern modern practice and my own notes.

This is my directory of all 72 spirits of the Ars Goetia, in the order of the 1904 Mathers and Crowley edition. It is a reference, not a book to read straight through. Every row gives the facts from the old text first, so you can see what the Goetia itself says before you meet what later writers added.

If you are struggling right now, call your local emergency number (112 in Europe, 911 in the US and Canada) or see Getting help.

How to read the directory

Historical Each row has seven columns.

  • No. The spirit’s number in the 1904 order.
  • Name. The name as printed in 1904.
  • Variant spellings. Other forms of the name from the 1904 text, Scot’s 1584 translation of Weyer and well-known manuscript forms. Names shift between copies, so a spirit you know as Gamigin or Barbas may be listed here as Samigina or Marbas.
  • Rank. The title the entry gives the spirit. Some entries give two. See ranks and offices for what the titles mean.
  • Legions. The number of legions the 1904 text says the spirit rules. Other editions sometimes differ. The best-known case is Belial: the 1904 printing gives 80, as Weyer and Scot do, but the 1916 de Laurence reprint and the online transcriptions based on it give 50.
  • First office. The first thing the 1904 text says the spirit does or teaches, in paraphrase or short quotation. Most spirits have several offices, often mixed, so this is a starting point, not a summary of the spirit.
  • Fits the beginner criteria. Whether the spirit meets the three criteria explained below.

Each name links to that spirit’s own page, where you will find every office, the seal, the comparison with Weyer and Scot, and what later writers added.

How to read a spirit page

Every spirit page follows the same plan, so you can compare spirits side by side. The facts table and the seal come first, then these sections:

  • The 1904 entry. The full public-domain text of the Mathers and Crowley edition, followed by a close reading that glosses old words such as “lamen”, “familiar” or “liberal sciences”.
  • Appearance and offices. What the spirit looks like and every office, in the order the text gives them. Offices of harm or compulsion are part of the historical record, and reporting them is not endorsing them.
  • Source comparison. What Johann Weyer’s Latin catalog (1577) and Reginald Scot’s English translation (1584) say, and where the Goetia changed, added or dropped something. More in Weyer and Scot.
  • Name and etymology. Spellings across the sources and what the name may mean. Guesses are marked as speculation.
  • Seal and images. The 1904 seal and, where one exists, Louis Le Breton’s engraving for the 1863 Dictionnaire infernal.
  • Later tradition and modern practice. What later books and modern practitioners added.
  • Beginner’s quick reference. The rank’s metal and hours, the Golden Dawn planet and decan with its tarot card, and the colors, incense and offerings that modern sources commonly list. Read incense, plants and offerings before you use any of them.
  • Practical notes, a study question and what next. Whether the spirit fits the beginner criteria, one question to take to the texts, and the spirit’s partner in the decan scheme.

Three labels mark the layers. Historical means the old texts themselves: the Goetia, Weyer, Scot. Later tradition means what nineteenth- and twentieth-century writers added, such as Collin de Plancy’s dictionary or the Golden Dawn’s decans and Crowley’s 777. Modern means present-day practice, including personal experience (often called UPG, unverified personal gnosis). Personalities, favorite foods, signs that a spirit has “chosen” someone and birth demons belong to this last layer; see the online tradition.

If a spirit interests you, start with study, not ritual:

  1. Read the offices in order and write each one in your own words.
  2. Compare the 1904 wording with Scot’s English in The Discoverie of Witchcraft (Book 15, chapter 2), which is free to read online.
  3. Copy the seal by hand, slowly, and note anything you missed at first glance.
  4. Keep a two-column log: what the text says on the left, and what you have read online or feel about it on the right.

The beginner criteria

Modern If you are reading the directory to choose a spirit to study more closely, a spirit “fits the beginner criteria” when it meets three conditions:

  1. It is not a king.
  2. At least one of its offices is teaching.
  3. Its entry does not center on harm, deception or compulsion.

30 of the 72 meet them. Even then, read the whole entry. Nearly every spirit in the Goetia has mixed offices, and the choice is always yours. A “No” is not a judgment that a spirit is evil, and a “Yes” is not a promise that anything is safe. It only describes what the seventeenth-century text says.

The 72 spirits

Spirits 1 to 18

No. Name Variant spellings Rank (1904) Legions First office (1904 text) Fits the beginner criteria
1 Bael Baal, Baell, Baël (Weyer, Scot) King 66 Makes the magician go invisible. No
2 Agares Agreas, Agarus Duke 31 Makes those who stand still run, and brings back runaways. Yes
3 Vassago None common Prince 26 Declares things past and to come. No
4 Samigina Gamigin (Weyer, Scot), Gamygyn Marquis 30 Teaches all liberal sciences. Yes
5 Marbas Barbas (Weyer, Scot) President 36 Answers truly of things hidden or secret. Yes
6 Valefor Valefar, Malaphar, Malephar (Weyer, Scot) Duke 10 Is “a good Familiar.” No
7 Amon Aamon (Weyer, Scot), Ammon Marquis 40 Tells all things past and to come. No
8 Barbatos None common Duke 30 Gives understanding of the singing of birds and the voices of other creatures, “such as the barking of Dogs.” Yes
9 Paimon Paymon, Paimonia (as a king of the quarters, in some texts) King 200 Teaches all arts and sciences and other secret things. No
10 Buer None common President 50 Teaches philosophy, both moral and natural. Yes
11 Gusion Gusoin (Weyer, Scot), Gusoyn, Gusayn Duke 40 Tells all things past, present, and to come. Yes
12 Sitri Bitru (Weyer, Scot), Sytry Prince 60 Inflames men with women’s love, and women with men’s love. No
13 Beleth Bileth, Bilet (1904), Byleth King 85 Causes “all the love that may be, both of Men and of Women, until the Master Exorcist hath had his desire fulfilled.” No
14 Leraje Leraie, Leraikha (1904), Oray (Weyer, Scot), Loray Marquis 30 Causes all great battles and contests. No
15 Eligos Eligor, Abigor (Weyer, Scot) Duke 60 Discovers hidden things. No
16 Zepar Separ (sometimes confused with Vepar) Duke 26 Causes women to love men and brings them together in love. No
17 Botis Otis (Weyer, Scot) President and Earl 60 Tells all things past and to come. No
18 Bathin Bathym (1904 list), Mathim (Weyer, Scot), Marthim Duke 30 Knows the virtues of herbs and precious stones. Yes

Spirits 19 to 36

No. Name Variant spellings Rank (1904) Legions First office (1904 text) Fits the beginner criteria
19 Sallos Saleos (1904, Weyer, Scot), Zaleos Duke 30 Causes the love of women to men, and of men to women. No
20 Purson Curson (Weyer, Scot), Pursan King 22 Knows all things hidden and can discover treasure. No
21 Marax Morax (Weyer, Scot, some codices), Foraii (Weyer, Scot) Earl and President 30 Makes men “very knowing in Astronomy, and all other Liberal Sciences.” Yes
22 Ipos Ipes, Ayporos (Weyer, Scot), Ayperos Earl and Prince 36 Knows all things past, present, and to come. Yes
23 Aim Aym, Haborim (Weyer, Scot), Haborym Duke 26 Sets cities, castles, and great places on fire. No
24 Naberius Naberus, Cerberus (Weyer, Scot) Marquis 19 Makes men cunning in all arts and sciences, “but especially in the Art of Rhetoric.” Yes
25 Glasya-Labolas Glasya Labolas (Scot), Caacrinolaas, Caassimolar (Weyer, Scot), Glasyalabolas President and Earl 36 Teaches all arts and sciences “in an instant.” No
26 Bune Bime, Bim (1904) Duke 30 Changes the place of the dead. Yes
27 Ronove Ronobe, Roneve Marquis and Earl 19 Teaches the art of rhetoric “very well.” Yes
28 Berith Beale, Beal, Bofry, Bolfry (1904), Beall (Weyer, Scot), Baal-Berith Duke 26 Gives true answers, past, present, and to come. No
29 Astaroth Ashtaroth, Astarot Duke 40 Gives true answers of things past, present, and to come. No
30 Forneus None common Marquis 29 Teaches and makes men “wonderfully knowing in the Art of Rhetoric.” Yes
31 Foras Forcas (Weyer, Scot), Furcas (sometimes confused with spirit 50) President 29 Gives men understanding of the virtues of all herbs and precious stones. Yes
32 Asmoday Asmodai (1904), Sidonay (Weyer, Scot), Asmodeus, Ashmedai King 72 Gives “the Ring of Virtues.” No
33 Gaap Tap (Weyer, Scot), Goap (as a king of the quarters) President and Prince 66 Makes men insensible or ignorant. No
34 Furfur Furtur Earl 26 Never speaks truth “unless he be compelled, or brought up within a triangle.” No
35 Marchosias Marchocias Marquis 30 Is “a strong fighter.” No
36 Stolas Stolos (1904), Solas Prince 26 Teaches the art of astronomy. Yes

Spirits 37 to 54

No. Name Variant spellings Rank (1904) Legions First office (1904 text) Fits the beginner criteria
37 Phenex Pheynix (1904), Phoenix (Weyer, Scot), Pheniex Marquis 20 Speaks “marvellously of all wonderful Sciences if required.” Yes
38 Halphas Malthus, Malthous, Malthas (1904) Earl 26 Builds up towers and furnishes them with ammunition and weapons. No
39 Malphas None common President 40 Can build houses and high towers. No
40 Raum Raim (Weyer, Scot), Raym Earl 30 Steals treasures out of kings’ houses and carries them where commanded. No
41 Focalor Forcalor, Furcalor (1904) Duke 30 Slays men and drowns them in the waters. No
42 Vepar Vephar (1904), Separ (Weyer, Scot) Duke 29 Governs the waters. No
43 Sabnock Savnok (1904), Sabnack, Sabnacke, Salmac (Weyer, Scot) Marquis 50 Builds high towers, castles, and cities, and furnishes them with armor. No
44 Shax Shaz, Shass (1904), Scox (Weyer, Scot), Chax Marquis 30 Takes away the sight, hearing, or understanding of any man or woman at the command of the magician. No
45 Vine Vinea (1904), Viné King and Earl 36 Discovers things hidden, witches, wizards, and things present, past, and to come. No
46 Bifrons Bifrous, Bifrovs (1904) Earl 6 Makes one knowing in astrology, geometry, and other arts and sciences. Yes
47 Vual Uvall, Voval (1904), Vuall (Weyer, Scot), Wall Duke 37 Procures the love of women. No
48 Haagenti None common President 33 Makes men wise and instructs them in divers things. Yes
49 Crocell Crokel (1904), Procell (Scot), Pucel (Weyer), Procel Duke 48 Teaches the art of geometry and the liberal sciences. Yes
50 Furcas Forcas (sometimes confused with Foras, 31) Knight 20 Teaches philosophy, astrology, rhetoric, logic, cheiromancy (palmistry), and pyromancy (divination by fire), “in all their parts, and perfectly.” Yes
51 Balam Balaam (1904), Balan King 40 Gives true answers of things past, present, and to come. No
52 Alloces Alocas (1904), Allocer (Weyer, Scot), Allocen Duke 36 Teaches the art of astronomy and all the liberal sciences. Yes
53 Camio Caim (1904, Weyer, Scot), Caym President 30 Is “a Good Disputer.” Yes
54 Murmur Murmus, Murmux (1904) Duke and Earl 30 Teaches philosophy perfectly. Yes

Spirits 55 to 72

No. Name Variant spellings Rank (1904) Legions First office (1904 text) Fits the beginner criteria
55 Orobas None common Prince 20 Discovers all things past, present, and to come. Yes
56 Gremory Gamori (1904), Gomory (Weyer, Scot), Gemory Duke 26 Tells of all things past, present, and to come. No
57 Ose Oso, Voso, Yoso (1904) President 3 (Mathers: “should probably be 30”) Makes one cunning in the liberal sciences. No
58 Amy Avnas (1904), Amii President 36 Makes one “Wonderful Knowing in Astrology and all the Liberal Sciences.” Yes
59 Orias Oriax (1904) Marquis 30 Teaches the virtues of the stars. Yes
60 Vapula Naphula (1904) Duke 36 Makes men knowing in all handicrafts and professions. Yes
61 Zagan Zagam King and President 33 Makes men witty. No
62 Volac Valak, Valu, Ualac (1904), Valac (Weyer, Scot), Volach President 38 Gives true answers of hidden treasures. No
63 Andras None common Marquis 30 Sows discords. No
64 Haures Hauras, Havres, Flauros (1904, Weyer, Scot), Hauros Duke 36 Gives true answers of all things present, past, and to come, but “if he be not commanded into a Triangle, he will Lie in all these Things.” No
65 Andrealphus None common Marquis 30 Teaches geometry perfectly. Yes
66 Cimejes Cimeies, Kimaris (1904), Cimeries (Weyer, Scot) Marquis 20 Rules over all spirits “in the parts of Africa.” Yes
67 Amdusias Amdukias (1904), Amduscias (Weyer, Scot) Duke 29 Causes trumpets and all manner of musical instruments to be heard, “but not soon or immediately.” No
68 Belial Beliall (Scot), Beliar King 80 Distributes presentations (preferments) and senatorships. No
69 Decarabia Carabia (Weyer, Scot) Marquis 30 Discovers the virtues of birds and precious stones. Yes
70 Seere Sear, Seir (1904) Prince 26 Goes and comes, and brings “abundance of things to pass on a sudden.” No
71 Dantalion Dantalian Duke 36 Teaches all arts and sciences to anyone. No
72 Andromalius None common Earl 36 Brings back both a thief and the stolen goods. No

Rank rules from the Observations

Historical After the catalog, the Goetia adds short “Observations” that give each rank a metal for its seal and hours when its spirits “may be bound.” Kings are given gold, marquises silver, dukes copper, princes and prelates tin, knights lead, presidents mercury, and earls copper and silver “alike equal.” Each rank also has its own hours, from “Sunrise till Noonday in Clear Weather” for dukes to “any hour of the Day” for princes. The text adds that work should happen only when the Moon is 2, 4, 6, 8, 10, 12 or 14 days old, and it does not say which rule applies to a spirit with two ranks. I quote every rule in full on ranks and offices.

Modern Mercury is a toxic liquid metal and lead is toxic too. Never handle either. If you want to honor a rank’s metal, draw the planet’s symbol on a paper seal instead.

What the directory leaves out

Later tradition You will not find colors, incenses, days, planets or tarot cards in this table. The seventeenth-century Goetia does not give them. Planets and decans come from the Golden Dawn and Crowley’s 777 (1909), and colors, incenses and offering lists come from modern books and websites that often copy one another. The spirit pages gather those later additions in one place, each labeled by layer, so no one system looks more authoritative than it is. To see which decan, card and spirits that later system gives your own birthday, try my birth demon calculator.

The directory also leaves out personalities. The old text gives each spirit a few lines. It describes appearance and office, sometimes voice, and only rarely temperament: Vassago is “of a Good Nature,” Beleth is “very furious at his first appearance,” and Seere is “of an indifferent Good Nature.” Anything more is later.

A note on harm

Historical Many entries include offices that cause harm: wounds, sickness, death, storms, discord or love by compulsion. They are part of the historical record, and the table reports them where they come first. Reporting them is not endorsing them, and I do not teach any practice to bring them about. In the Goetia’s own world, the magician could command a spirit not to harm. Focalor, whose office is to drown men and sink ships, “will not hurt any man or thing if he be commanded to the contrary.” That is the text’s belief, not a guarantee.

A note on gender

Historical The 1904 text calls every spirit “he,” even Gremory, who appears as a beautiful woman with a duchess’s crown. Modern Many practitioners today speak of some spirits as female or beyond gender. I follow the 1904 text when describing what it says, and I note modern usage on each spirit’s page.

A note on fear

If reading these names frightens you, stop. You do not need to read all of them, or any of them. The names are not spells, and reading a name does not call a spirit. If you find yourself unable to stop thinking about a name, or afraid to close the page, please read Goetia safety, ethics and mental health, which includes a section on getting help.

Where to go next

For the story behind the list, read the history of the Goetia and Weyer and Scot, whose 1577 and 1584 catalogs hold 68 of these 72 names. For the printed edition this directory follows, see the 1904 Goetia. Everything else starts from the Goetia hub.

Questions

How many spirits are in the Ars Goetia?

Seventy-two, each with a rank, an appearance, offices, a number of legions and a seal. The list is closely related to Weyer's catalog of 69 demons from 1577.

What order are the 72 spirits in?

This directory follows the order of the 1904 Mathers and Crowley edition, which starts with Bael, Agares and Vassago and ends with Seere, Dantalion and Andromalius. Weyer's older catalog uses a different order.

Is it dangerous to read the list of 72 demons?

No. Reading a name does not call a spirit. Even in the grimoire tradition, calling a spirit required an elaborate ritual. If reading frightens you, you can stop at any time.

Which spirits suit a beginner?

The beginner criteria on this site are three conditions. The spirit is not a king, at least one office is teaching, and the entry does not center on harm, deception or compulsion. 30 of the 72 meet them, and the table marks which.

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